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WORLD BOSSES
Server-wide cooperative raids. Massive boss, shared HP pool, tiered rewards.
Boss Lifecycle
Spawning
60s
Active
~1h
Defeated
Expired
If the boss expires (timer runs out), no rewards are given!
How Battles Work
10,000 HP
HP per individual battle
Each player fights the boss in their own turn-based battle. Damage dealt is subtracted from the shared HP pool.
✔Same turn-based combat system as PvE
✔You can fight the boss multiple times
✔Win damage goes to shared HP pool
⚠Losing counts as a death but you can retry
Real-Time Leaderboard
RankYour position
Damage DealtTotal across all battles
Contribution %Your share of total damage
Battles FoughtHow many times you attacked
DeathsHow many times you lost
Updates in real time via WebSocket
Reward Tiers
| Tier | Rank | Min Contribution | Gold | XP | AP |
|---|---|---|---|---|---|
| 1 | #1 | - | 1,000 | 5,000 | 500 |
| 2 | #2-3 | 5% | 500 | 3,000 | 300 |
| 3 | #4-10 | 2% | 200 | 1,500 | 150 |
| 4 | #11-50 | 0.5% | 100 | 500 | 50 |
| 5 | #51+ | - | 50 | 100 | 25 |
Minimum 100 damage to qualify for any reward
Special Bonuses
Killing BlowRecorded as killer
First Kill Bonus+100 AP
Top Damage Bonus+200 AP
Spawn Schedules
👑Manual
Admin-triggered (special events)
🕒Scheduled
Spawns at specific times (e.g. 18:00 UTC)
🔄Interval
Every X hours after previous boss ends
Requirements to Attack
Minimum Level
Minimum Gear Score
Not in Combat
Character Alive