CombaTON LogoCOMBATON
Season 1: Genesis
$CBT Economy

$CBT TOKENOMICS

Built on TON. One currency — $CBT — powers the entire player-driven economy. 70% of every CBT spent is burned forever. Monsters drop loot, not money.

70%
Burn Rate
1
Currency
4
Premium Tiers
Total Burned
Chapter 1 · Proof, not promises

Live LedgerLIVE

Real numbers pulled straight from the live game economy — not promises on a slide.

Burned Forever
Circulating Among Players
Smuggler Treasury
Last Weekly Airdrop
Funds
Dev
Marketing
Rewards
Kingdoms
Live data is temporarily unavailable
Data comes straight from the game economy and updates automatically.
Chapter 1 · What CBT is

ONE CURRENCY: $CBT

Monsters drop no currency — they drop loot and resources. Sell them to the Smuggler or on the resource DEX, and you have CBT. One economy, one token.

$CBT

The Single Economy Currency · TON

Everything in CombaTON is priced and paid in CBT. Every spend triggers the 70% burn. The jetton goes on-chain with decimals = 2: 1 on-chain unit = 0.01 CBT = 1 gold.

70% of every CBT spend is permanently burned

↓ How CBT Enters

  • Weekly Monday emission — driven by your Activity Points
  • Buy with TON or Telegram Stars
  • Sell loot to the Smuggler or resources on the DEX
  • Quests: 0.2 daily / 1.5 weekly / 1.0 story CBT
  • Referral cascade & kingdom payouts

↑ How CBT Leaves

  • Enchanting, reforging, socket rolls
  • Mastery upgrades & learning abilities
  • CBT shop, lootbox re-spins, paid dungeon tiers
  • Resource DEX & P2P trading fees
  • Premium subscription

Gold is now just a display unit

1 CBT = 100 gold — like dollars and cents. Prices below 1 CBT are shown in gold. Gold is no longer a currency: nothing drops it and nothing is priced in it.

1 CBT = 100
Chapter 2 · How CBT enters

ACTIVITY POINTS SYSTEM

Earn AP from in-game activity. Your weekly AP drives the Monday CBT emission.

Royal decree · your Monday drop
your drop=
10 CBT
base
×
1 + 0.05 × lvl
level bonus
×
min(AP ÷ median, ×3)
activity multiplier
Qualify with 500+ AP per week Weekly emission cap: 1,000,000 CBT
Emission split: 70% players · 10% marketing (tournaments, jackpots, events) · 10% dev · 10% kingdoms fund. There is no other minting.
PvP Victory30 AP
PvE Victory10 AP
Daily Quest50 AP
Weekly Quest150 AP
Daily Login10+ AP
Level Up100 AP
Dungeon75× difficulty
Craft Item15× rarity
Market Sale20 AP / 1 CBT burned
Market Buy10 AP / 1 CBT burned

AP Multipliers

Premium: +50%
Guild member: +25%
Kingdom buff: +10%
Final AP = Base × (1 + premium + guild + kingdom)
Portal travel gives no AP — and market AP scales with the burned trade fee, so spam only pays in burns.
Chapter 2 · How CBT enters

WEEKLY LEADERBOARD

On top of the CBT emission, the AP leaderboard pays out lootbox keys every Monday

TierRankingReward
DiamondTop 1%3× Diamond Keys
GoldTop 5%2× Gold Keys
SilverTop 15%1× Silver Key
BronzeTop 35%Bonus rewards
ParticipantTop 50%Bonus rewards
Guild members receive +25% Activity Points Minimum 500 AP required to qualify
Chapter 2 · How CBT enters

DAILY LOGIN REWARDS

Show up daily — the streak grows, and so do the rewards.

D1
100
D2
150
D3
200
Key
D4
250
D5
300
D6
350
Key
D7
400
Gold Key
Amounts shown in gold — the display unit: 1 CBT = 100 gold
+10% rewards per completed 7-day cycle
Every 10 days: gold lootbox key + 50% bonus
Missing a day resets your streak!
Chapter 3 · How CBT circulates

THE SMUGGLER & THE BLACK MARKET

Every item in the game has an instant price floor. The Smuggler is the NPC fence who buys anything you bring — and feeds it back into the player market.

Buys any gear — 30%

Appraised by component value at live DEX prices. Instant CBT, no waiting for a buyer.

Buys raw materials — 40%

Herbs, ore, hides, food ingredients, dust — an instant cash-out for your grind.

5,000,000 CBT treasury

A publicly declared market-making fund. He pays instantly out of it — and his books are open.

Relists everything on the DEX

Whatever he buys goes back onto the resource exchange. He is a market stabilizer, not a black hole.

12 profile vendors

The witch buys herbs, the innkeeper buys food, the tailor buys fabric — a circular economy across every profession.

No hidden mint

The public supply endpoint shows circulating CBT, total burned, every fund and the Smuggler's treasury.

Smuggler (instant, ~30%) < self-salvage < DEX (full price, but you wait). Instant liquidity has a price.
Chapter 3 · How CBT circulates

RESOURCE DEX

Decentralized exchange for in-game resources with order book matching

Order book with price-time priority
VWAP + EMA price oracle (updates every 5 min)
OHLCV candlestick charts
Real-time WebSocket updates
AMM liquidity provision
Seller fees: Free 5% / Hero 4% / Legend 2.5% / God of War 2%
Order slots: Free 3 / Hero 5 / Legend 10 / God of War 20
5 categories: metals, stones, wood, herbs, gems
Trading fees follow the 70/10/10/10 split — and grant AP: 20 per 1 CBT burned for the seller, 10 for the buyer.
Chapter 3 · How CBT circulates

PREMIUM TIERS

Optional subscription: lower fees and more automation. The burn itself can never be bypassed.

Free

0 TON/mo
5.0% FEE
  • 1 character slot
  • 5 referral slots
  • 5% P2P trading fee
  • Base rates, no premium automation

Hero

3 TON/mo
4.0% FEE
  • 1 character
  • 1h Auto-Farm
  • +30 inventory slots
  • +2 referral invites/month
  • 4% market fee

Legend

8 TON/mo
2.5% FEE
  • 2 characters
  • 2h Auto-Farm
  • +40 inventory slots
  • 225 bank slots
  • Auto-loot presets + safe salvage
  • 2.5% fee + 2.5% discount

God of War

15 TON/mo
2.0% FEE
  • 3 characters
  • 4h Auto-Farm
  • +50 inventory slots
  • 400 bank slots
  • Smart loot/salvage + closed events
  • 2% fee + 5% discount
Chapters 1–4 · The full loop

ECONOMY FLOW

Earn → spend → burn. The whole economy in one loop.

EARN
  • • Monsters → loot & resources (no currency drops)
  • • Smuggler & resource DEX → CBT
  • • Monday emission by Activity Points → CBT
  • • Quests → CBT (paid from the marketing fund)
  • • Referral cascade & kingdoms → CBT
SPEND
  • • Enchanting, reforging, sockets
  • • Mastery & abilities
  • • Shop, lootbox re-spins, dungeon tiers
  • • DEX & P2P trading fees
  • • Premium subscription
RESULT
  • • 70% of every spend burned forever
  • • 10% → development fund
  • • 10% → marketing fund
  • • 10% → rewards pool (referrals + kingdoms)
  • • Supply shrinks with every transaction
Chapter 4 · How CBT burns

70% DEFLATIONARY MODEL

Every CBT spend triggers an automatic burn and split

70%
10%
10%
10%
70% Permanent Burn
10% Development Fund
10% Marketing Fund
10% Rewards Pool
70%BURNED
Example: 1,000 CBT Spent
700 CBT burned forever
100 CBT → development fund
100 CBT → marketing fund
50 CBT → referral cascade (instant, 5 levels)
50 CBT → kingdom rewards pool (tournaments, quests, budgets)
··· ···

Distribution Model

70% Permanent Burn

Destroyed forever. Supply only shrinks — there is no minting beyond the weekly emission.

10% Development Fund

Servers, new features, the team.

10% Marketing Fund

Tournaments, jackpots, events and growth. Quest CBT is paid from this fund — recirculated, not minted.

10% Rewards Pool

Funds the 5-level referral cascade (32/20/16/8/4%) and the kingdom pools.

Gold is dead as a currency. Every CBT you spend feeds the deflationary engine: play more → burn more → CBT gets scarcer.
Public supply endpoint: circulating, burned, every fund and the Smuggler's treasury. No hidden mint.
Chapter 4 · How CBT burns

WHAT BURNS CBT?

Every one of these actions feeds the same 70/10/10/10 split.

CBT Shop
Items & services priced in CBT
Enchanting +7…+10
25–200 CBT per attempt
Reforging
50–500 CBT by rarity
Mastery Upgrades
25 levels per ability
Learning Abilities
Top abilities cost CBT
Lootbox Re-spins
Re-roll your drop
Paid Dungeon Tiers
Entry fees burn too
Resource DEX Fees
5/4/2.5/2% by tier
Chapter 5 · Kingdoms

KINGDOM REFERRAL SYSTEM

10% of every burn goes to the rewards pool that funds the 5-level referral cascade. When your referrals spend CBT, you earn instantly.

Reward Distribution

Level 1 (Direct): 32%32%
Level 2: 20%20%
Level 3: 16%16%
Level 4: 8%8%
Level 5: 4%4%
Kingdom Pool: 20%20%
Total100%

Kingdom Ranks

Soldier1 referral
1.0×
Decurion10 refs + 1K CBT burn
1.1×
Centurion100 refs + 5K CBT burn
1.25×
Commander1K refs + 50K CBT burn
1.5×
King5K refs + 200K CBT burn
2.0×
Referral slots: Free 5 / Hero 25 / Legend 50 / God of War 100
Extra slots: 50 CBT each (bulk discounts up to 25%)
Daily reward cap: 10,000 CBT per person
Minimum payout: 1 CBT

KINGDOMS ARE LIVE

A kingdom is a crypto community with a king who plays strategy: the pool collects 20% of the referral share of every member's burn — and the king turns it into events.

Kingdom Pool

20% of the referral share of every member's burn flows into the kingdom pool.

The King's Public Slider

The king claims the pool openly: his personal cut is capped by rank — Soldier 20% up to King 50% — the rest becomes the kingdom budget.

Internal Airdrops

The king drops CBT to his subjects, split by their weekly Activity Points.

Kingdom Buffs

+10% AP or +20% resource drops for a week. The price scales with member count — and is paid with a 70% burn.

Collective Quests

The king sets a goal and a prize; rewards are paid out by contribution.

Weekly Tournaments

Top-3 by PvP wins split the prize 50/30/20, reserved from the kingdom budget.

Monday Jackpot

Every Monday the kingdoms fund (10% of emission) pays the top-3 kingdoms by weekly burn activity — 50/30/20.

Auto Telegram Community

Forum topics, daily stats and every event announcement — fully automated.

Extra · On-chain collectibles

NFT ECOSYSTEM

Mint avatars and collectibles on TON blockchain

CombaTON Alpha Avatars

Mint Cost: 0.05 TONRoyalty: 5%

Avatar NFTs — unique character appearances with gameplay bonuses

Equipment NFTs — tradeable on-chain items (coming soon)

Sticker Packs — Telegram sticker collections

NFT Rarities

80%
Common (80%)
15%
Rare (15%)
4%
Epic (4%)
1%
Legendary (1%)
Chapter 6 · Where this is going

ROADMAP

DONE
Phase 1

Genesis Launch

  • Core combat system
  • 7 character classes
  • Crafting & Workshop
  • Telegram WebApp
DONE
Phase 2

Economy & Social

  • Resource DEX marketplace
  • Guild system with voting
  • PvP Arena (1v1, 2v2, 3v3)
  • Kingdom referral system
LIVE
Phase 3

CBT-Only Economy

  • One currency: CBT (gold = display unit)
  • Weekly Monday emission v3.1
  • The Smuggler & the black market
  • Kingdoms: airdrops, buffs, tournaments, jackpot
Phase 4

On-Chain $CBT

  • CBT jetton on TON (decimals = 2: 1 unit = 1 gold)
  • Testnet + weekly supply snapshot proofs
  • Bridge with limits
  • Mainnet launch
Deeper Dive

Explore the Living Economy

Holders, flows, live transactions & solvency — in real time

Every CBT is traceable to its source. Browse the full off-chain audit ledger: circulating supply, top holders, a live transaction feed and the solvency proof.

Open the Explorer →

JOIN THE $CBT ECONOMY

Every battle, every trade, every craft feeds the deflationary engine. One token, no hidden mint. Start earning today.

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