CombaTON LogoCOMBATON
Season 1: Genesis
Version History

CHANGELOG

Every update, every fix, every new feature — tracked and documented.

42
Versions
307
Changes
v1.2.0
Latest
2026-03-09
Date
  1. 2026-06-11

    Upcoming
    23 changes
    Wallet fully redesigned — treasury-style CBT hub across all tabs and modals
    Tokenomics panel in wallet: circulating supply, burned, treasury funds
    Transaction history now shows sources: airdrop, fence, DEX fees, referrals
    P2P exchange refreshed with live market price card in the new style
    Amount inputs cleaned up — numeric keyboard on mobile, no glaring borders
    Weekly CBT airdrop reworked: personal drop by level, activity fills it (cap x3)
    The Fence now buys raw materials too: herbs, food, ore, hides — instant CBT
    Market activity points now scale with the burned trade fee
    Mobs no longer drop gold — sell your loot to the Smuggler for CBT instead
    The Fence is now the Smuggler, and his tab is the Black Market
    All legacy gold converted to CBT — one currency from now on
    Daily, weekly and story quests now pay CBT directly
    AI quests now drop random loot: resources, season keys, charms
    Profile vendors now buy their materials: witch takes herbs, innkeeper food, tailor fabric
    Shop now trades in CBT only — buying burns 70% of the price
    Selling to vendors and daily login now pay CBT
    Crafting no longer charges gold — materials are the cost
    Bank gold converted to CBT; gold deposits retired
    Kingdoms came alive: pool claims, royal airdrops, kingdom buffs, tournaments and collective quests
    Loot is no longer a piñata — at most 2 drops per kill, chances untouched
    AutoFarm joined the new economy: auto-loot claims drops, auto-sell pays CBT, potions bought with CBT
    Loot window: tap any item on mobile to inspect it before claiming
    Backpack: items can finally be discarded — rare+ asks for confirmation
  2. 2026-05-22

    Upcoming
    2 changes
    GOD OF WAR tier label now shows correctly on character select
    AutoFarm settings now save for everyone, not only premium players
  3. 2026-05-21

    Upcoming
    5 changes
    Game loads dramatically faster — inventory, lootbox, codex pages
    Backpack only fetches full item data when you actually open it
    Battle sounds load on-demand — no more upfront stall
    NPCs in city no longer dance like they're on speed
    Daily login claim works correctly across timezones
  4. 2026-05-15

    Upcoming
    4 changes
    Buffs and shields now last their full duration in размены, not per-hit
    Cleric Power Word Shield 2-round buff now actually survives 2 exchanges
    Ability cooldowns no longer tick down twice per размен
    DOT/HOT effects now tick once per размен instead of per action
  5. 2026-05-15

    Upcoming
    11 changes
    Equipping weapons and armor now properly counts toward quest objectives
    Wild Wolf and other quadruped mobs now render at correct size in battle portrait
    Inventory layout: paperdoll on left, backpack on right (desktop only)
    Cleric shield and other buffs duration display now matches actual behavior
    Cross-world respawn no longer drops you in the old Golden Square location
    Loot from low-level mobs no longer drops gear above the mob's level
    Side quests that expire on death now broadcast properly to the UI
    NPC quest-ready (!) icon clears immediately after turning in
    Salvage queue marks items as failed cleanly if processing hits a timeout
    Portal indicator text now wraps and shows proper translations
    Shop pagination resets when changing filters
  6. 2026-04-26

    Upcoming
    79 changes
    Spec system: talents now unlock spec-specific abilities and hotbar presets
    Class resources in battle: rage, combo points, holy power, energy
    Mage/Cleric/Paladin spells now scale with Intellect and Wisdom stats
    Smarter monster AI: healers target lowest-HP allies, proper mana checks
    Battles survive server restarts without losing progress
    Shop now shows item stats, effects, and images
    Target panel remembers its position between uses
    Stealth system: invisible targets can't be directly attacked
    New combo kill effects: poison, fire, and frost finishing blows
    Improved battle reconnection — picks up where you left off
    Draggable panels save position to local storage
    Target panel starts in a visible spot instead of the corner
    Target clears automatically when leaving a dungeon or changing zones
    Combo system v2: branching combo chains with multiple paths per class
    Crafter construction board: turrets, sentries, and repair bots now work in combat
    Crafter summons can now use offensive abilities (not just passive)
    Summon stats and gear score now scale from owner's build
    Battle summary redesign: shows healing, damage, combos, and regen breakdown
    Battle log now groups summon actions and shows combo chain hits
    Holy Paladin and Cleric self-heal saves now work properly in duels
    Primal Guardian and Retribution Paladin AI fixed for spec builds
    Battle AI now correctly detects your spec from talent distribution
    Execute ability cost corrected for combat warriors
    Duel pacing rebalanced: tighter 12-20 round corridor across all matchups
    Arcane Mage vs Poison Rogue matchup fine-tuned for fairer fights
    Combo chain UI: hotbar highlights active combos, branch fork selection
    Combo progress bar displayed in battle HUD during active chains
    Choose your combo branch when chains fork — different paths, different payoffs
    Combo-granted buffs visually marked in effects list
    Battle summary pie chart: damage vs healing breakdown per participant
    XP tooltip now shows remaining progress (e.g. '76% left') instead of ambiguous text
    Auto-fullscreen on desktop Telegram — no more manual clicking
    Full RU/EN translation pass: wallet, guild, dungeon, PvP, crafting, settings
    New performance settings page for low-end devices
    Share links for characters and items with friends
    Changelog now accessible from landing page (combaton.io)
    Player guide (FAQ + Getting Started) updated in RU and EN
    Fixed crash when opening entity info panel in certain zones
    Faster translation loading — removed 86 duplicate seed files
    Act 1 story quests: 10-chapter main questline with branching paths
    Interact with quest objects on the map — chests, levers, shrines
    Dungeon matchmaking: queue with role requirements and party scaling
    Replay cleared dungeons for extra loot
    Level-up celebration with animated overlay
    Abilities grey out with reason when unusable (silenced, stunned, no mana)
    Taunted? Your target is forced — no escaping the tank
    ESC key now properly closes modals before opening the menu
    3D character model preview during class selection
    Quest rewards now match your class, level, and spec
    Codex encyclopedia with searchable entries and translations
    Smarter translations — 8,500 duplicate keys cleaned up
    3D character model now animates in battle — idle, attack, crit, dodge, and death cues synced with damage events
    Unified NPC dialog with 3D hero portrait — same layout for shops, trainers, banker, guild master, enchanter
    Ability hotbar shows the exact reason an ability is disabled — cooldown, mana, silence, range
    Dungeon replay tiers — extra loot for clearing a dungeon at higher difficulty
    Dungeon mob density rebalanced per room and tier
    Server-authoritative HP/MP regen — no more drift when the tab is backgrounded
    Smoother pathfinding and movement across worlds
    Fixed 3D character portrait appearing tiny when entering battle without a page refresh
    Fixed MSQ01 sequential objectives — proper step order and gating
    Fixed Crimson Hermit / Fire Imp spawn in Fire Imp Camp
    Fixed Mage Rune Link quest getting stuck on Local Imp
    Mage spell balance pass — Arcane and Frost tree tuning
    Quest flow polish across main, side, and class storylines
    Item tooltip comparison, WoW-style: the currently equipped item renders as a full tooltip next to the hovered one, plus an inline diff (green for upgrades, red for downgrades)
    Fixed bracers that couldn't be unequipped — the click now actually takes them off
    Fixed character avatar vanishing after equipping or unequipping any gear
    Item tooltip now auto-fits inside the viewport — no more clipped edges when hovering near the screen border
    Premium overhaul: tier features and bonuses now flow through a single entitlement service — same source of truth across server and UI
    100+ Act 1 mobs and quest objects now have unique 3D models
    Movement v2 design landed in docs — smoother stepping coming next
    Movement v2 is live: server-authoritative tile-by-tile stepping, smoother pathing across worlds, less jitter on long routes
    Door system: dungeon rooms now have proper door gates — open, locked, key/quest-required
    Act 1 dungeons polished for alpha: density tuning, door gates wired, runtime room state hardened
    Portal transitions get unique 3D models (city gates, forest trails, dungeon arches, harbor passage)
    Smoother running on long routes — fewer micro-stops between tiles and no more foot-stomping when you arrive
    Fixed empty level-bracket zones — mobs now spawn properly when you enter a fresh bracket instance
    NPC nameplates now match mob nameplates in size — quest-givers and shopkeepers no longer look tiny
    Run animation speed now adapts per character model — no more slow-motion running on standard speeds
  7. v1.2.0

    Minor
    2026-03-0914 changes
    Battle UI overhaul: new projectile effects, combo visuals, redesigned ability hotbar
    Quest markers (! and ?) now color-coded by type: story, daily, weekly, side, bounty
    3D NPC models show colored quest markers with matching glow effects
    Improved 3D entity animations, nameplates, and model loading
    World and city map UI improvements with better navigation and pathfinding
    Wallet interface redesigned for cleaner send/withdraw flows
    Equipment bonus breakdown restored on character stats (+green from gear, +purple from skills)
    Stat formula tooltips now show proper text (e.g. 'Intuition x 0.9%')
    Resource images now display correctly on the DEX market and in crafting recipes
    Fixed dungeon NPCs not offering quests to eligible characters
    Fixed quest turn-in marker showing before objectives are completed
    Smoother navigation with pathfinding fixes across worlds
    Performance improvements: reduced memory leaks, faster UI rendering
    Security hardening: XSS protection, safer wallet operations
  8. v1.1.0

    Minor
    2026-02-2724 changes
    Quest chain system with multi-step objectives and NPC quest offers
    180 sound effects across 10 categories: battle, world, UI, ambient, music and more
    28 new NPC 3D models with unique animations
    Crimson lootbox collection with CS2-style opening animation
    Crafting system expansion: new resources, skills, equipment and food recipes
    Improved battle AI with smarter mob targeting and decision-making
    Revamped world map rendering with optimized portals and path drawing
    New buff food system with timed effects for combat preparation
    TON blockchain integration: NFT collections, marketplace and auction
    Presale system with tiered pricing and whitelist support
    Full bilingual wiki with 15 game system sections
    Standalone changelog page accessible without login
    In-game library with searchable game guides
    Bilingual world lore: 14 worlds and 130 zones renamed in RU and EN
    Battle scenes now run significantly smoother on mobile
    Reduced battery drain during battles
    Faster battle loading with progressive sound loading
    Removed visual blur effects on mobile for better performance
    World map now renders much faster on mobile devices
    Smoother camera and entity movement on the map
    1000+ missing translations added across all game systems
    Major performance boost: UI is much more responsive across all screens
    Improved wallet security: seed phrase now shown in a secure modal
    Fixed battle connection issues for some players
  9. v1.0.1

    Minor
    2026-02-244 changes
    Public codex encyclopedia with 15 categories: monsters, items, abilities, worlds and more
    Player leaderboards: top characters by level, gear score and class
    Presale system with tiered pricing, whitelist and CBT token rewards
    Bank chest rewards replaced rubies with CBT tokens across all systems
  10. v1.0.0

    Major
    2026-02-075 changes
    In-game wiki fully rebuilt with 15 sections covering all game systems
    Bilingual wiki support: every page available in Russian and English
    Standalone changelog page with filters and timeline view
    All hardcoded UI text replaced with translations — zero untranslated strings
    World lore overhaul: 14 worlds and 130 zones with proper names in both languages
  11. v0.9.0

    Minor
    2026-02-056 changes
    Complete i18n: 3,500+ translation keys, every screen fully bilingual (RU + EN)
    Landscape mode with compact status bar and responsive battle UI
    10 new NPC 3D models with walking and idle animations
    Mastery upgrade system: enhance abilities with CBT tokens at class trainers
    Region system: worlds grouped into regions with level and gear score requirements
    NPC AI overhaul: NPCs now wander realistically inside buildings
  12. v0.8.1

    Minor
    2026-01-234 changes
    NPC movement system: NPCs walk around the world with idle pauses
    Resource marketplace: buy and sell crafting materials like a DEX exchange
    Ability details now show all effects, durations and damage types
    Crafting and salvage system improvements with better resource tracking
  13. v0.8.0

    Minor
    2026-01-205 changes
    Smart quest generation: unique quests adapted to your play style and level
    New landing page at combaton.io with game overview
    Zone-based quest tracking: objectives tied to specific locations
    Navigation modal completely redesigned with immersive map view
    Dungeon system enhanced with better sync, exit flow and combat
  14. v0.7.5

    Minor
    2026-01-174 changes
    Level bracket instancing: zones scale to your character level
    Quest progress notifications shown in real time
    Battle emulator expanded with AI opponents, perks and group fights
    Dungeon system fully reworked with proper sync and combat flow
  15. v0.7.4

    Minor
    2026-01-135 changes
    Weather effects on the world map: rain, snow and storms
    Pinch-to-zoom on mobile and improved map zoom system
    Hotkey numbers shown on ability cards for faster desktop combat
    Ping and FPS counters in the status bar for connection monitoring
    Monster AI now retries when stuck and detects combat deadlocks
  16. v0.7.3

    Minor
    2026-01-113 changes
    Monster mana system: mobs now use mana and cast spells intelligently
    Premium auto-loot presets: save and load your loot filter configurations
    Loot panel redesigned with better item display and tooltips
  17. v0.7.2

    Minor
    2026-01-105 changes
    Settings, Library and ESC menu: quick access to game options
    Entity info panel: detailed stats when targeting monsters and NPCs
    Draggable and resizable UI panels throughout the interface
    Mobile UX improvements: better touch controls and layout
    Quest system optimized: no more excessive server requests
  18. v0.7.1

    Minor
    2026-01-095 changes
    Sound system with MP3 effects for combat, footsteps and UI interactions
    3D nameplates above characters with level display
    Virtual joystick for mobile movement
    WoW-style quest tracker with draggable quest list
    Dungeon finder modal for quick group matchmaking
  19. v0.7.0

    Minor
    2026-01-075 changes
    Idle navigation: your character moves autonomously between locations
    Player visibility system: see other players in the world in real time
    Location discovery: explore new areas and unlock fast travel points
    Cross-world navigation with automatic pathfinding through portals
    Position caching for smoother multiplayer movement
  20. v0.6.5

    Minor
    2026-01-055 changes
    Extended ability system with specializations and combo chains
    Monster scaling system: mobs grow stronger based on zone level
    Anti-speedhack protection: server-side movement validation
    Potion system with temporary buffs and regeneration effects
    Bulk sell in shops: quickly clear your inventory of unwanted items
  21. v0.6.4

    Minor
    2026-01-034 changes
    Critical damage formula fixed: crits now scale properly from Intuition stat
    Shield absorption now shown correctly in battle logs
    Rogue stealth effects properly removed from database after combat
    Summon templates system for managing companion creatures
  22. v0.6.3

    Minor
    2025-12-315 changes
    Keyboard combat controls: use hotkeys 1-9 and SPACE for faster fights
    Ability cooldowns shown as turn counters on cards
    Talent bonuses now visible on ability cards during battle
    Mastery rank reduces mana cost of upgraded abilities
    Auto-battle now respects your selected target
  23. v0.6.2

    Minor
    2025-12-305 changes
    Fixed instant draw bug when attacking a mob
    Mobs no longer get stuck in combat state after battle ends
    Battle state properly cleaned up on completion screen
    Enhanced damage display with detailed tooltips in battle
    Improved character stats display with comprehensive breakdowns
  24. v0.6.1

    Minor
    2025-12-293 changes
    Intelligent monster AI: mobs choose abilities based on their class and situation
    Dynamic monster scaling: enemies adjust to zone difficulty automatically
    Lootbox reroll system: spend CBT tokens for another chance at rare items
  25. v0.6.0

    Minor
    2025-12-265 changes
    Combat V3: complete rework of all 7 class talent trees and abilities
    Cleric class: new healing mechanics with critical heals
    Barbarian class: passive talent system with rage mechanics
    Mage class: overhauled spellcasting with magic crits and execute bonuses
    Buff and debuff system now supports charge-based durations
  26. v0.5.5

    Minor
    2025-12-154 changes
    World Boss system: server-wide cooperative battles against powerful bosses
    Dungeon queue (LFG): find groups for dungeon runs automatically
    Class specialization identity shown across all character screens
    84 new talent variations for all classes
  27. v0.5.4

    Minor
    2025-12-124 changes
    Complete dungeon system with room progression and boss encounters
    Real-time dungeon state updates via WebSocket
    NPC system with building functionality and 3D model support
    English translations for all 273 talents
  28. v0.5.3

    Minor
    2025-12-094 changes
    Interactive door system with keys, requirements and auto-close
    Wall collision system for realistic indoor navigation
    Party auto-follow: group members follow the leader automatically
    3D character models for all classes with walking animations
  29. v0.5.2

    Minor
    2025-12-055 changes
    3D model system: characters and NPCs rendered as 3D models on the map
    Sprite animation system with class-specific visuals
    City building system: visit shops, forges and training halls
    Promo code system for special in-game rewards
    Smooth route recalculation while moving
  30. v0.5.1

    Minor
    2025-12-014 changes
    NFT avatar system: mint unique character portraits on TON blockchain
    Interactive tutorial for new players
    On-chain CBT token balance tracking in your wallet
    P2P exchange for trading CBT tokens between players
  31. v0.5.0

    Minor
    2025-11-295 changes
    Monster rarity system: Common, Rare and Elite mobs with unique rewards
    Equipment paperdoll with detailed stat tooltips on hover
    Mob tracking system: follow monsters on the map with distance indicators
    Referral system: invite friends and earn rewards
    Character creation screen completely redesigned
  32. v0.4.2

    Minor
    2025-11-234 changes
    Genesis Dark UI theme: new visual style for all screens
    Battle emulator for testing builds and strategies
    Optimized loading with lazy loading and selective state updates
    Fixed HP/MP synchronization during and after battles
  33. v0.4.1

    Minor
    2025-11-193 changes
    CS2-style lootbox opening animation with reel spin effect
    Rarity-based glow effects on reward items
    Battle balance pass: perk system fixes and damage adjustments
  34. v0.4.0

    Minor
    2025-10-224 changes
    Full i18n translation system: all 45 API endpoints return bilingual data
    Crafting recipes now show translated material names and quantities
    Enchantment system: socket roulette for adding bonuses to equipment
    Map WebSocket reconnection improved for stable multiplayer
  35. v0.3.5

    Minor
    2025-10-204 changes
    All game interfaces fully translated: settings, guild, PvP, wallet and more
    Glassmorphism UI: frosted glass effects on menus, headers and modals
    Premium subscription with visual badges and bonus inventory slots
    Daily login rewards with bonus lootbox keys
  36. v0.3.4

    Minor
    2025-10-164 changes
    Lootbox system with 3 seasonal collections and class-specific chests
    Lootbox respin mechanic for a second chance at better loot
    Premium Scrolls and weekly reward chests
    Character stats screen fully localized with equipment breakdown
  37. v0.3.3

    Minor
    2025-10-154 changes
    Offline loot system: collect items earned while you were away
    Portal system connecting different worlds for seamless travel
    Auto-salvage for premium players: automatically break down unwanted items
    Loot modal completely redesigned with better item previews
  38. v0.3.2

    Minor
    2025-10-133 changes
    Crafting system stability fixes: recipes and WebSocket events work reliably
    Critical WebSocket fixes for battle and map connections
    Improved item tooltips with full stat breakdowns
  39. v0.3.1

    Minor
    2025-10-074 changes
    Salvage system v2: multi-tier quality output based on crafting skill
    Salvage progress timer showing breakdown completion
    Item perk translations: all status effects and damage types explained
    Crafting filters and class-based recipe grouping
  40. v0.3.0

    Minor
    2025-09-233 changes
    Crafting system v2: professions replaced with skill-based crafting
    Salvage system: break down equipment into crafting materials
    Rarity-based crafting chances tied to your crafting skill level
  41. v0.2.0

    Minor
    2025-08-164 changes
    Major performance optimization: faster database queries and reduced memory usage
    Mob duplication bug fixed: monsters no longer clone themselves on the map
    Gesture combat system: abilities now trigger correctly with variable damage
    Telegram-based admin authentication for secure game management
  42. v0.1.0

    Minor
    2025-07-264 changes
    Game launched: core combat, characters, equipment and world exploration
    Real-time multiplayer via WebSocket: see other players on the map
    Turn-based battle system inspired by classic browser RPGs
    Image management system with CDN for item and character artwork

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