CombaTON LogoCOMBATON
Season 1: Genesis
Technical Document

COMBATON PROTOCOL

Complete technical overview of the CombaTON ecosystem

LAST_UPDATED: 2026.02.08 · VERSION: 1.0.0 · STATUS: DRAFT · HASH: a7b2f3...c99x

Table of Contents

01.Abstract

CombaTON is a decentralized idle MMORPG built natively on The Open Network (TON) and distributed through Telegram. It combines traditional RPG progression with blockchain asset ownership under a "Play-to-Own" model.

Unlike tap-to-earn games that rely on inflationary token rewards, CombaTON implements a dual-loop economy where 70% of all premium token transactions are permanently burned.

The project features 33 interconnected backend systems, 233 database models, and a custom combat engine with 46,000+ lines of battle logic — making it one of the most technically complex games in the TON ecosystem.

690+
Commits
33
Systems
233
Models
46K+
LOC (Combat)

02.Game Overview

2.1 What is CombaTON?

An idle MMORPG accessible through Telegram WebApp. No download, no signup — players open a bot and start playing instantly. The game runs 24/7 with auto-farming when offline.

2.2 Platform

  • Distribution: Telegram MiniApp
  • Blockchain: TON (The Open Network)
  • Token: $CBT (CombaTON Token, Jetton)
  • Client: React SPA in Telegram WebView

2.3 Genre & Inspiration

The combat system features a unique 5-zone targeting system, combined with modern idle RPG progression and blockchain economics.

03.Core Gameplay Loop

EXPLORE → FIGHT → LOOT → CRAFT → EQUIP → ↻

3.3 System Complexity

System GroupSystemsDB Models
Core Game Loop845+
Combat Engine520+
Economy/Trading530+
Social/Multi425+
TON/Blockchain328+
Meta/Support885+
TOTAL33233

04.Combat System

4.1 5-Zone Targeting

Turn-based combat where each turn the player selects 1 attack zone and 1 block position. Each block covers 2 adjacent zones. Block 5 wraps: Legs + Head.

Block Pos.Zones Protected
1Head + Chest
2Chest + Belly
3Belly + Waist
4Waist + Legs
5Legs + Head ↻

4.2 Damage Pipeline

  1. Initiative Roll (d20 + init + speed)
  2. Weapon roll: min..max + 3 base
  3. STR bonus: +STR/10 to +STR/5
  4. Dodge check: AGI × 0.5%
  5. Block check: if zone in coverage
  6. Hit check: accuracy vs defense
  7. Crit check: 5% + AGI/20 + INT/20 (mult 1.5x)
  8. Armor reduction: 0.5 dmg per armor pt
  9. Level diff: ±2%/level (cap 50%)
  10. Min damage: 1 (never zero)

05.Character System

5.1 The 6 Primary Stats

StatAbbrEffect
StrengthSTR+1 min/max dmg per 10 STR
AgilityAGI+0.5% dodge/pt, crit, speed
IntuitionINT+0.5% crit/pt, perception
EnduranceEND+20 HP/pt, +1 armor per 10
IntellectINTE+10 mana/pt, ×2.0 spell dmg
WisdomWISMana regen, ×1.5 spell dmg
⚠️ INT (Intuition) ≠ INTE (Intellect) — Distinct stats for physical accuracy vs magical capacity.

06.Economy & Tokenomics

6.2 CBT Burn Distribution

CBT SPEND EVENT
|
70%
BURN
10%
DEV
10%
MKTG
10%
REWARD
50% MLM50% JACKPOT

07.NFT Architecture

7.1 Hybrid L1/L2 Model

L2 (Off-Chain / Game DB)

  • Gold balance (instant)
  • CBT game balance (instant)
  • Item ownership (instant)
  • Combat calculations

L1 (On-Chain / TON)

  • $CBT Jetton contract
  • Wallet deployment
  • NFT minting (TEP-64)
  • Deposit/Withdraw settlements

08.Technical Architecture

8.1 Stack Overview

FRONTEND
BACKEND
React, Vite, TypeScript, Tailwind, Zustand
Fastify, TypeScript, Prisma, Socket.io, PM2
DATABASE
BLOCKCHAIN
PostgreSQL (233 models), Redis
TON Network, FunC, TEP-64, Jetton

09.Security Model

  • AUTHTelegram HMAC signature validation. JWT tokens never auto-clear on 401.
  • ANTI-CHEATAll combat resolved server-side. No client-side damage calculation.
  • WALLETIn-game wallet seeds encrypted at rest. Withdrawal requires L1 validation.

10.Roadmap

Phase 1 — Genesis (Current)

  • Telegram Bot + WebApp launch
  • 5-Zone combat engine
  • 7 character classes
  • Equipment + crafting

Phase 2 — Expansion (Q3 2026)

  • Global launch
  • Guild system
  • Referral 2.0
  • Performance optimization

Phase 3 — Kingdoms (Q4 2026)

  • Kingdom/land system
  • $CBT token listing
  • Guild wars
  • Full marketplace

Phase 4 — Endgame (2027+)

  • Mythic dungeons
  • Cross-server PvP
  • Legendary artifacts
  • Horizontal scaling

11.Team & Governance

Development: Solo developer project with 690+ commits. Full-stack: frontend, backend, blockchain, game design, DevOps.

Future Governance: $CBT holders will be able to vote on game balancing changes, new content priorities, and economic parameter adjustments.

12.Risks & Disclaimers

  • $CBT is a utility token, not a security
  • Token price is not guaranteed
  • Game mechanics subject to rebalancing
  • Smart contracts are auditable but not audited
  • Solo developer = key-person risk

This document does not constitute financial advice. Players should only invest what they can afford to lose.

"This document is subject to change based on community governance and development progress."

© 2026 CombaTON Protocol

Frequently Asked Questions

Privacy choices

Essential storage keeps language and security working. Analytics helps us improve CombaTON and loads only if you accept.