COMBATON PROTOCOL
Complete technical overview of the CombaTON ecosystem
Table of Contents
CombaTON plays inside Telegram but uses MMORPG systems: classes, equipment, tactical combat, crafting, dungeons, PvP, guilds and a TON-powered economy.
CombaTON connects Telegram-native RPG gameplay with TON economy systems: marketplace trading, wallet flows, NFT-capable items and transparent CBT mechanics.
Supply, sinks, burn mechanics and utility without earnings guarantees.
Live database for items, monsters, quests and abilities.
01.Abstract
CombaTON is a decentralized idle MMORPG built natively on The Open Network (TON) and distributed through Telegram. It combines traditional RPG progression with blockchain asset ownership under a "Play-to-Own" model.
Unlike tap-to-earn games that rely on inflationary token rewards, CombaTON implements a dual-loop economy where 70% of all premium token transactions are permanently burned.
The project features 33 interconnected backend systems, 233 database models, and a custom combat engine with 46,000+ lines of battle logic — making it one of the most technically complex games in the TON ecosystem.
02.Game Overview
2.1 What is CombaTON?
An idle MMORPG accessible through Telegram WebApp. No download, no signup — players open a bot and start playing instantly. The game runs 24/7 with auto-farming when offline.
2.2 Platform
- Distribution: Telegram MiniApp
- Blockchain: TON (The Open Network)
- Token: $CBT (CombaTON Token, Jetton)
- Client: React SPA in Telegram WebView
2.3 Genre & Inspiration
The combat system features a unique 5-zone targeting system, combined with modern idle RPG progression and blockchain economics.
03.Core Gameplay Loop
3.3 System Complexity
| System Group | Systems | DB Models |
|---|---|---|
| Core Game Loop | 8 | 45+ |
| Combat Engine | 5 | 20+ |
| Economy/Trading | 5 | 30+ |
| Social/Multi | 4 | 25+ |
| TON/Blockchain | 3 | 28+ |
| Meta/Support | 8 | 85+ |
| TOTAL | 33 | 233 |
04.Combat System
4.1 5-Zone Targeting
Turn-based combat where each turn the player selects 1 attack zone and 1 block position. Each block covers 2 adjacent zones. Block 5 wraps: Legs + Head.
| Block Pos. | Zones Protected |
|---|---|
| 1 | Head + Chest |
| 2 | Chest + Belly |
| 3 | Belly + Waist |
| 4 | Waist + Legs |
| 5 | Legs + Head ↻ |
4.2 Damage Pipeline
- Initiative Roll (d20 + init + speed)
- Weapon roll: min..max + 3 base
- STR bonus: +STR/10 to +STR/5
- Dodge check: AGI × 0.5%
- Block check: if zone in coverage
- Hit check: accuracy vs defense
- Crit check: 5% + AGI/20 + INT/20 (mult 1.5x)
- Armor reduction: 0.5 dmg per armor pt
- Level diff: ±2%/level (cap 50%)
- Min damage: 1 (never zero)
05.Character System
5.1 The 6 Primary Stats
| Stat | Abbr | Effect |
|---|---|---|
| Strength | STR | +1 min/max dmg per 10 STR |
| Agility | AGI | +0.5% dodge/pt, crit, speed |
| Intuition | INT | +0.5% crit/pt, perception |
| Endurance | END | +20 HP/pt, +1 armor per 10 |
| Intellect | INTE | +10 mana/pt, ×2.0 spell dmg |
| Wisdom | WIS | Mana regen, ×1.5 spell dmg |
06.Economy & Tokenomics
6.2 CBT Burn Distribution
BURN
DEV
MKTG
REWARD
07.NFT Architecture
7.1 Hybrid L1/L2 Model
L2 (Off-Chain / Game DB)
- Gold balance (instant)
- CBT game balance (instant)
- Item ownership (instant)
- Combat calculations
L1 (On-Chain / TON)
- $CBT Jetton contract
- Wallet deployment
- NFT minting (TEP-64)
- Deposit/Withdraw settlements
08.Technical Architecture
8.1 Stack Overview
09.Security Model
- AUTHTelegram HMAC signature validation. JWT tokens never auto-clear on 401.
- ANTI-CHEATAll combat resolved server-side. No client-side damage calculation.
- WALLETIn-game wallet seeds encrypted at rest. Withdrawal requires L1 validation.
10.Roadmap
Phase 1 — Genesis (Current)
- Telegram Bot + WebApp launch
- 5-Zone combat engine
- 7 character classes
- Equipment + crafting
Phase 2 — Expansion (Q3 2026)
- Global launch
- Guild system
- Referral 2.0
- Performance optimization
Phase 3 — Kingdoms (Q4 2026)
- Kingdom/land system
- $CBT token listing
- Guild wars
- Full marketplace
Phase 4 — Endgame (2027+)
- Mythic dungeons
- Cross-server PvP
- Legendary artifacts
- Horizontal scaling
11.Team & Governance
Development: Solo developer project with 690+ commits. Full-stack: frontend, backend, blockchain, game design, DevOps.
Future Governance: $CBT holders will be able to vote on game balancing changes, new content priorities, and economic parameter adjustments.
12.Risks & Disclaimers
- $CBT is a utility token, not a security
- Token price is not guaranteed
- Game mechanics subject to rebalancing
- Smart contracts are auditable but not audited
- Solo developer = key-person risk
This document does not constitute financial advice. Players should only invest what they can afford to lose.
"This document is subject to change based on community governance and development progress."