Materials & Farming
A field guide to the game's crafting resources — what each material is, what it builds, where it comes from, and the resources-to-recipes-to-items chain that turns loot into gear.
What Are Materials?
Materials are the raw ingredients of crafting — everything you gather, skin, mine or loot before it becomes a finished item. They are the bottom of every crafting chain: metals and hides become armor, herbs and roots become potions, essences and catalysts power enchanting. Almost nothing in CombaTON is bought ready-made; it is built from materials you collect.
The Crafting Chain
Crafting is one straight line: resources become recipes become items. Understand these four links and the whole material economy makes sense.
Everything starts with raw materials. You collect them with gathering skills — mining, foraging, skinning, woodcutting — or pull them straight from monster drops out in the world. This is the input to everything else.
SkillsAt the workshop, a recipe lists the exact materials it needs. Provide the set, start the timed craft, and the recipe consumes your resources. Higher-tier recipes ask for rarer mats in larger amounts.
CraftingCrafted gear is shaped by its material family plus a chosen style and pattern. The family (metal, leather, cloth, wood) and the style/pattern together decide which perks the item rolls and how strongly — this is the gear's identity.
Styles & PatternsOut comes a finished item — a weapon, an armor piece, a potion or a dish. Its base power, perks and Gear Score all trace back to the materials and style you fed in. Better inputs, better item.
Items & GearMaterial Categories
The codex lists many resource categories — metals, stones, wood, leather, fabrics, essences, herbs, mushrooms, roots, minerals, creature parts, liquids, catalysts, food ingredients and hides. Grouped by what they actually do, they fall into five families.
Where to Find Materials
Four reliable ways to fill your bags. Most players mix all four: loot while they fight, gather on the way, salvage the junk, and buy the rest.
Material Quality
Not all materials are equal. Resources carry a quality level, and that quality is not cosmetic — it flows directly into the stats of whatever you craft. The same recipe with better materials produces a stronger item, so where you farm and what you gather quietly shapes the gear you end up with.