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WORLD & EXPLORATION
14 worlds, 3-layer hierarchy, portals, zones, and discovery system.
The land once known as the Valdrian Dominion fell into ruin three centuries ago, when the Crimson Convergence tore the veil between the living world and the Pale Beyond. Today, survivors huddle in fortified settlements connected by treacherous roads.
World Structure
Region
Large area with multiple worlds
World
A single explorable map
Zone
Area with its own rules
World Atlas
Movement
Walk Speed1.75s / tile
City Speed (min)0.75s / tile
Run Bonus-0.75s / tile
Max Speed300%
Running costs 1 stamina/tile. Regen ~1 per 1.5s. Auto-walk when empty.
Portal Types
PortalStandard magical gateway
GateLarge entrance
StairsVertical travel between levels
CaveUnderground entrance
ShipSea travel between locations
PathSimple walkway between areas
TeleportInstant transfer
Default cast: 20s. Stay still — movement or damage cancels! Party teleport within 5 tiles.
Zone Types
SafeNo combat, no spawns
NormalStandard gameplay
PvPPlayer combat enabled
CityTown with shops/services
ForestWilderness zone
MountainsMountainous terrain
DesertArid zone
CemeteryUndead territory
Discovery System
WorldFast travel & navigation
ZoneAppears on minimap
50 APNPCAppears in directory
PortalAvailable for fast travel
15 APFirst-ever zone discovery: double AP reward!
Monster Spawns
Normal80%
Enhanced12%
Rare5%
Elite2.5%
Legendary0.5%
Respawn: 60-120 seconds after kill
Weather & Effects
Clear
Rain
Snow
Storm
Autumn
Fog
Some zones have ambient VFX: fire, ice, tornado, portal effects
World Types
●Open World — Standard explorable map
●City — Town with shops, NPCs, services
●Instance — Private copy for solo/party content
●Shared Dungeon — Persistent dungeon world
●Arena — PvP combat zone