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CHOOSE YOUR DESTINY
7 unique paths. 7 unique playstyles. Choose wisely.
The 6 Primary Stats
STRPhys damage (+0.4 min / +0.6 max per pt), Lifesteal
AGIDodge (+0.5%/pt), Accuracy (+0.4%/pt), Atk Speed
INTCrit (+0.5%/pt, cap 50%), Parry, Initiative
ENDHP (+10/pt), Armor (+0.8/pt), Block (+0.3%/pt)
INTEMana (+8/pt), Spell DMG x2.0, Stun chance
WISMana (+5/pt), Magic Resist (+1.2/pt), CDR (+0.4%/pt)
INT (Intuition) ≠ INTE (Intellect)! This is the most common confusion.
Level-Up Stats
+1
END (+1 END (All classes))
+2
Main Stat (+1 Main Stat + 1 Class Bonus (Auto))
+3
+3 Free Points
=6
= 6 Total Per Level
Every level grants +1 Endurance (all classes), +1 main stat, +1 class bonus stat automatically, and 3 free points to distribute. For most classes the main stat and class bonus are the same (+2 total), but Warrior/Paladin get +1 STR +1 END, and Crafter gets +1 INTE +1 STR.
Choose a Class
Warrior
Tank / DPS
Resource
Standard
Difficulty
Easy
Per Level
+1 STR, +2 END
“Master of melee combat with high defense”
+15% HP+10% Armor+3% Parry+5% Damage
Base Stats
STR6
AGI3
INT3
END6
INTE3
WIS3
Class Bonuses
- + +15% HP
- + +10% Armor
- + +3% Parry
- + +5% Damage
Primary Stat
Strength
Strengths
- ✓Highest survivability
- ✓Great armor scaling
- ✓Beginner-friendly
Weaknesses
- ✗Low mobility
- ✗No magic capability
- ✗Struggles vs high-dodge enemies
Recommended Stats
Focus STR + END. Small AGI investment (10-15) for initiative.
Best Equipment
Heavy armor, swords/axes + shield or two-handed weapons
Talent Trees
Class Comparison
| Class | STR | AGI | INT | END | INTE | WIS | Damage | Survivability | Support | Difficulty |
|---|---|---|---|---|---|---|---|---|---|---|
| 6 | 3 | 3 | 6 | 3 | 3 | Medium-High | Very High | None | Easy | |
| 5 | 3 | 3 | 5 | 3 | 5 | Medium | High | Some Healing | Easy | |
| 3 | 6 | 4 | 5 | 3 | 3 | High (Burst) | Low-Medium | None | Medium | |
| 5 | 3 | 6 | 5 | 2 | 3 | Very High | Medium-High | None | Medium | |
| 2 | 3 | 3 | 4 | 6 | 6 | Very High (Magic) | Low | None | Hard | |
| 3 | 3 | 3 | 5 | 4 | 6 | Low | Medium-High | Best Healer | Medium | |
| 4 | 3 | 4 | 4 | 5 | 4 | Low-Medium | Medium | Crafting | Medium |
Role Overview
Tank / DPS
DMG
Medium-High
SURV
Very High
SUPP
None
Tank / Support
DMG
Medium
SURV
High
SUPP
Some Healing
DPS / Evasion
DMG
High (Burst)
SURV
Low-Medium
SUPP
None
Melee DPS
DMG
Very High
SURV
Medium-High
SUPP
None
Magic DPS
DMG
Very High (Magic)
SURV
Low
SUPP
None
Healer / Support
DMG
Low
SURV
Medium-High
SUPP
Best Healer
Economy / Utility
DMG
Low-Medium
SURV
Medium
SUPP
Crafting
Which Class Should I Pick?
New to RPGs?
Want big damage?
Like dodge & crit?
Want to support team?
Prefer crafting & trade?
A bit of everything?
Every class is viable! Pick what sounds fun — you can always create another character.
Resource Systems
Standard
Regular resource pool for basic combat abilities
Rage (0-100)
Builds from 0 to 100 by taking and dealing damage. Spent on powerful burst abilities.
Combo Points (0-5)
Earned 1 per hit (max 5). Spent on devastating finishing moves.
Mana
Spell resource. High pool, moderate regen. Used for all spells.
Mana (reduced cost)
Same as Mana but all spells cost less. Efficient healing.
Mana (boosted)
Same as Mana but boosted pool and regen. Sustained casting.
Related
Stats Guide
The 6 primary stats & what they do
Combat System
5-Zone mechanics, formulas, abilities
Talents & Abilities
21 talent trees, mastery, combos
Skills
Combat, crafting & gathering skills
Gear Score
Power formula, brackets & calculator
Items & Gear
Equipment, rarity tiers, modifiers
Effects
Buffs, debuffs & status effects