SKILLS & PROGRESSION

Usage-based skill system. The more you do, the better you get.

How Skills Work

💪
Usage-Based
Skills improve automatically when used. Craft → Crafting goes up. Fight → Combat skill rises.
📈
Levels 0-100
Fractional levels (e.g. 35.72). Integer part is your displayed level.
🎲
Gain Chance
Below level 35: 100% guaranteed. Above 35: chance-based, higher difficulty = better odds.

Skill Categories

Skillwiki.skills.bonusRequirement
One-Handed Weapons+damage, +accuracy with one-handed weapons-
Two-Handed Weapons+damage, +armor penetration with two-handers-
Dual Wielding+attack speed, +counter chanceLevel 10
Shield Mastery+block chance, +block power, +parry chance-

Combat Bonuses (per 10 levels)

One-Handed Weapons+0.5 min/max damage, +0.2 accuracy per 5 levels
Two-Handed Weapons+0.7 min/max damage, +0.3 armor penetration per 10 levels
Dual Wielding+0.3 attack speed, +0.2 counter chance per 10 levels
Shield Mastery+0.5 block chance, +0.3 block power, +0.2 parry per 10 levels
Meditation+2 max mana, +0.1 mana regen per 20 levels

Crafting Bonuses

BonusPer LevelAt Lvl 100
Quality+0.2%+20%
Speed+0.3%+30%
Success Rate+0.1%+10%
Salvage Return+0.5%+50%

Total Skill Cap

Cap = 700 + (Character Level × 10)
Lvl 1
710
Lvl 10
800
Lvl 20
900
Lvl 30
1,000
Lvl 50
1,200
You cannot max every skill. Choose wisely — lock skills you don't need.

Gain Formulas

LinearConstant gain rate throughout all levels
Shield Mastery, Meditation, Prospecting, Foraging, Lumberjacking, Camping
PlateauFast to level 50, then much slower
One-Handed, Two-Handed, Blacksmithing, Tailoring, Leatherworking, Skinning
LogarithmicFast start, progressively slower later
Alchemy, Tracking, Detect Hidden, Cartography
ExponentialSlow start, increasingly fast later
Dual Wielding, Jewelcrafting, Enchanting

Skill Locking

🔒Locked skills gain no experience
🔒Locked skills don't consume skill cap
🔓Can be unlocked at any time

Activity Points

+20 AP
Every time a skill levels up (crosses integer boundary)

Frequently Asked Questions