PvP Daily Glory

A per-match, daily and weekly reward loop layered on ranked PvP — quests, chests, a season pass and an honest, inflation-proof payout.

What is Daily Glory?

Ranked PvP (2v2, 3v3, 5v5 and a 1v1 queue) now pays out a structured reward loop on top of your MMR. There are three cadences — every match, every day and every week — plus a season pass that runs across all of it. Everything pays in Activity Points (AP), Season Points (SP), chest keys and cosmetics. Grindable rewards never pay direct minted CBT, which is what keeps the loop generous without inflating the economy.

Per match
Every ranked win and loss grants SP, and wins also feed your AP pool.
Daily & weekly
Auto-tracked checkpoints, 3 daily quests and an 8-task weekly track.
Rewards
AP + Season Points + chest keys + cosmetics — paid at every cadence.
Rewards and points are granted only on ranked-queue match completion — never on legacy direct challenges and never versus bots. That single rule is what makes the loop safe from win-trading.

Per-Match Payout

Points are earned on every ranked match, win or lose, so even a rough session still pushes your season and weekly progress forward.

Win
A win grants AP through the existing PvP win reward and the larger share of Season Points — winning is always worth more than a loss.
Loss
A loss still grants a small amount of Season Points for participation, but no win-AP bonus. You never walk away with nothing.
Rewards and points are granted only when a ranked-queue match completes. Legacy direct challenges and bot matches grant no rewards and no points.

Daily Checkpoints

Auto-tracked in the Daily Glory panel — no quest to accept, they simply tick over as you play.

First win of the day
+AP and +SP the moment you take your first ranked win.
Play 3 matches
+AP, +SP and 1 chest key (wood/iron tier) for any 3 results.

Daily Quests

3 quests per day, deterministic per character and day, auto-granted on login: always the anchor plus 2 random from the pool. Each task pays 20 AP (heavier tasks add keys).

Win 1 matchAnchor
Play 3 matches
Win 2 matches
Play a 2v2
Play a 3v3
Play a 5v5
Win a team match (2v2/3v3/5v5)
Play 5 matches
Complete all 3 daily quests and you earn a bonus Season Points chunk plus 1 higher-tier key on top of the per-task AP.

Weekly Track

8 fixed tasks that reset every Monday at 00:10 UTC. The more you complete, the better the chest you open — the ladder rewards consistency, not just a single big day.

Play 10 matches
Win 5 matches
Play 2v2 ×3
Play 3v3 ×3
Play 5v5 ×3
Win in all 3 formats
Play on 4 different days
Reach a 5-win streak
Tasks doneChestAP reward
3 tasksCommon chest+60 AP
5 tasksUncommon chest+120 AP
7 tasksRare (blue) chest+200 AP
8 tasksRare chest + bonus+300 AP
The weekly leaderboard ranks by wins, then win streak, then rating, and is gated by your rating bracket — you can't deroll into a lower bracket to farm easier opponents.

PvP Chests

PvP chests reuse the lootbox open and re-spin flow, retitled as PvP Chests. Their drop tables scale by your MMR bracket, so rewards grow as you climb.

Power
Gear by tier and chest keys — the practical rewards that raise your gear score.
Prestige
Cosmetics and season-exclusive items that show you earned them in the arena.
Chest reward tiers scale with your daily and weekly placement — higher ranks unlock better reward tables.

Season Pass

A Season Points track with milestones. SP accumulates from matches, dailies and the weekly track, and runs in two parallel lanes.

Free lane
Open to everyone: a CBT share through the AP pool, chest keys and basic cosmetics at every milestone.
Premium lane
Unlocked by the existing Premium subscription: exclusive cosmetics, titles and frames plus bonus Season Points and keys.
1v1 queue
1v1 is now an auto-matchmade queue, paired by MMR
Solo players can join the loop safely through the matchmade 1v1 queue. Legacy direct 1v1 challenges grant no rewards or Season Points — they're trivial to abuse.

Why No Direct CBT?

CBT is only ever emitted by a single capped weekly pool — emission per active player times the number of active players, capped at 1,000,000 CBT per week. That pool is split 70% to players, 10% to marketing, 10% to dev and 10% to kingdoms, and a player's share is their AP relative to the median, capped at 3x. So feeding AP through PvP redistributes the existing capped pool rather than minting new supply.

Capped weekly pool
At most 1M CBT a week is ever emitted, no matter how hard anyone grinds.
Redistribution, not emission
PvP AP shifts your slice of the existing pool; total supply growth tracks active players.
Direct CBT prizes are allowed only for the top weekly and season tiers, and those come from the marketing and rewards budget — not from fresh mint.

Anti-Abuse

Abuse vectorDefense
Win-trading on a friendRewards come only from the ranked queue, where you don't pick your opponent — never from legacy challenges or bots.
Infinite win-farmRewards are tied to daily and weekly cadence caps, not paid per individual win.
MMR derollingChest tier is gated by your rating bracket, so dropping rank to farm weaker players backfires.
Instant surrenderA match must meet a minimum validity before any payout, so quick forfeits earn nothing.
CBT inflationPayouts run through AP redistribution of the capped pool, never direct minting.
Double-claim racesEvery grant carries an idempotency key, so a reward can never be claimed twice.

Frequently Asked Questions