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SKILLS & PROGRESSION
Usage-based skill system. The more you do, the better you get.
How Skills Work
💪
Usage-Based
Skills improve automatically when used. Craft → Crafting goes up. Fight → Combat skill rises.
📈
Levels 0-100
Fractional levels (e.g. 35.72). Integer part is your displayed level.
🎲
Gain Chance
Below level 35: 100% guaranteed. Above 35: chance-based, higher difficulty = better odds.
Skill Categories
| Skill | wiki.skills.bonus | Requirement |
|---|---|---|
| One-Handed Weapons | +damage, +accuracy with one-handed weapons | - |
| Two-Handed Weapons | +damage, +armor penetration with two-handers | - |
| Dual Wielding | +attack speed, +counter chance | Level 10 |
| Shield Mastery | +block chance, +block power, +parry chance | - |
Combat Bonuses (per 10 levels)
One-Handed Weapons+0.5 min/max damage, +0.2 accuracy per 5 levels
Two-Handed Weapons+0.7 min/max damage, +0.3 armor penetration per 10 levels
Dual Wielding+0.3 attack speed, +0.2 counter chance per 10 levels
Shield Mastery+0.5 block chance, +0.3 block power, +0.2 parry per 10 levels
Meditation+2 max mana, +0.1 mana regen per 20 levels
Crafting Bonuses
| Bonus | Per Level | At Lvl 100 |
|---|---|---|
| Quality | +0.2% | +20% |
| Speed | +0.3% | +30% |
| Success Rate | +0.1% | +10% |
| Salvage Return | +0.5% | +50% |
Total Skill Cap
Cap = 700 + (Character Level × 10)
Lvl 1
710
Lvl 10
800
Lvl 20
900
Lvl 30
1,000
Lvl 50
1,200
You cannot max every skill. Choose wisely — lock skills you don't need.
Gain Formulas
LinearConstant gain rate throughout all levels
Shield Mastery, Meditation, Prospecting, Foraging, Lumberjacking, Camping
PlateauFast to level 50, then much slower
One-Handed, Two-Handed, Blacksmithing, Tailoring, Leatherworking, Skinning
LogarithmicFast start, progressively slower later
Alchemy, Tracking, Detect Hidden, Cartography
ExponentialSlow start, increasingly fast later
Dual Wielding, Jewelcrafting, Enchanting
Skill Locking
🔒Locked skills gain no experience
🔒Locked skills don't consume skill cap
🔓Can be unlocked at any time
Activity Points
+20 AP
Every time a skill levels up (crosses integer boundary)